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Arena Types are nine Alchemist Types that can be purchased and unlocked via the Armory rewards system, for a certain sum of Dark Orbs. What makes these types so valuable is that, in addition to their base type, which is one of the three Starter Types, an Arena Type offers a secondary power. In addition, while initially beginning at level 1, all but two of these types may be purchased at levels up to 3, with increased benefits at each level.

MasterHealer Master Healer

"Increase your max health"

A master healer alchemist has the basic Healer type active, in addition to an increased maximum value of health at the start of a battle. The master healer type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 4 HP added to player at start of battleDark Orbs 850
2 7 HP added to player at start of battleDark Orbs 1065
3 10 HP added to player at start of battleDark Orbs 1280

MasterElementalist Master Elementalist

"Decrease opponents max health"

A master elementalist alchemist has the basic Elementalist type active, in addition to your opponent losing a set value of health at the start of a battle. The master elementalist type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 4 HP removed from opponent at start of battleDark Orbs 850
2 7 HP removed from opponent at start of battleDark Orbs 1065
3 10 HP removed from opponent at start of battleDark Orbs 1280

MasterEnchanter Master Enchanter

"Increase your max orb count"

A master enchanter alchemist has the basic Enchanter type active, in addition to an additional orb spot during a battle. The master enchanter type is one of two types which cannot be upgraded to level 3. At 6 orbs, your cards receive +4 Attack and +3 Defense.

Level Effects Orb Cost: Requirements
1 Adds 1 extra orb spaceDark Orbs 700

TieBreaker Tiebreaker

"Ties now count as victories"

A tie breaker alchemist has the basic Elementalist type active, in addition winning a battle in the event of a tie. The tie breaker type is one of two types which cannot be upgraded to level 3. It is currently unknown whether a tie with another tie breaker type alchemist will result in a tie, win, or loss.

Level Effects Orb Cost: Requirements
1 Win the battle in event of a tieDark Orbs 400

QuickLearner Quick Learner

"Earn more experience for each battle"

A quick learner has the basic Elementalist type active, in addition to an increased experience output at the result of a battle. The quick learner type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 20% more XP (1.2x regular XP)Dark Orbs 550
2 40% more XP (1.4x regular XP)Dark Orbs 690
3 60% more XP (1.6x regular XP)Dark Orbs 830

ComboMaster Combo Master [1]

"Start battles with some orbs filled"

A combo master alchemist has the basic Enchanter type active, in addition to a number of pre-filled orbs at the beginning of a battle. The combo master type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 1 Orb filled at startDark Orbs 1000Master 1
2 2 Orbs filled at startDark Orbs 1250
3 3 Orbs filled at startDark Orbs 1500

Lucky Lucky

"Increase your chance of winning a card"

A lucky alchemist has the basic Enchanter type active, in addition to an increased chance to win a card. The lucky type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 10% (1.1x) increased chance to win a cardDark Orbs 550
2 20% (1.2x) increased chance to win a cardDark Orbs 690
3 30% (1.3x) increased chance to win a cardDark Orbs 830

Lobotomizer Lobotomizer

"Remove cards from your opponent's deck"

A lobotomizer alchemist has the basic Healer type active, in addition to reducing your opponents deck size. The lobotomizer type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 5 Cards removed from opponent’s deckDark Orbs 700
2 10 Cards removed from opponent’s deckDark Orbs 875
3 15 Cards removed from opponent’s deckDark Orbs 1075

GreedAlchemist Greed Alchemist

"Earn more coins at the end of battles"

A greed alchemist has the basic Healer type active, in addition to an increased coin output at the result of a battle. The greed alchemist type is one of seven types which can be upgraded to level 3.

Level Effects Orb Cost: Requirements
1 20% more coins (1.2x regular coins)Dark Orbs 550
2 40% more coins (1.4x regular coins)Dark Orbs 690
3 60% more coins (1.6x regular coins)Dark Orbs 830

Notes

  1. ^ Until further notice, Combo Master 2 and 3 are on hold for balance purposes. The proposed, and generally accepted, solution is to create a "Combo Blocker" type to counter Combo Master.

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