Story
Tired of always applying for grants to run his lab, Graham secured a hefty grant from the Dark Alchemist to keep his research lab running for the next decade. In return, he must use a portion of his lab for highly classified projects for the Dark Alchemist. One of Graham's new projects is to bioengineer squirrels with laser vision.
Deck
Cards | |||||
Stats | 18/8 | 12/12 | 18/6 | 11/15 | 13/13 |
Cards | |||||
Stats | 9/15 | 16/10 | 13/11 | 18/8 | 15/11 |
Cards | |||||
Stats | 15/10 | 17/12 | 16/5 | 15/7 | 9/8 |
Cards | |||||
Stats | 18/8 | 12/12 | 18/6 | 11/15 | 13/13 |
Cards | |||||
Stats | 9/15 | 16/10 | 13/11 | 18/8 | 15/11 |
Cards | |||||
Stats | 15/10 | 17/12 | 16/5 | 15/7 | 9/8 |
Cards | |||||
Stats | 18/8 | 12/12 | 18/6 | 11/15 | 13/13 |
Cards | |||||
Stats | 9/15 | 16/10 | 13/11 | 18/8 | 15/11 |
Cards | |||||
Stats | 15/10 | 17/12 | 16/5 | 15/7 | 9/8 |
Prize Cards
Each mastery level adds another card to the cardpool for defeating Graham. Each of the bronze, silver, and gold mastery levels unlocks a new card, while it takes all three diamond and onyx levels to unlock a single card.